BASHIBA GENERATIVE ART
25 May 2017: BASHIBA Darkness, Sound-Reactive Procedural Environment
21 April 2017: BASHIBA ATOM | Generative Art
18 October 2016: BASHIBA RO - Study for a Portrait | Generative Art
12 October 2016: BASHIBA JU - Study for a Portrait | Generative Art
19 August 2016: BASHIBA NEUROHEADSET .:. Real-Time EEG Data Visualization + Sonification
02 July 2016: Jeux de Lumière dans les Nuages, Cap Ferrat, France
19 November 2015: Video Installation at Bührle Museum for David Yarrow
19 November 2015: Large Scale Video Projections form our bike
01 August 2014: Sound Reactive Video Environment (3D particle system + video mapping)
05 July 2014: Holographic Video Projection
05 July 2014: 3D Projections on Trees
24 April 2014: 3D Holographic Projection
12 September 2012: Palazzo Chigi, Italy: Repercussions | Interactive Art
27-28 April 2012: ArtStadtBern, Bern, Switzerland: Repercussions | Interactive Art
12 November 2011: Museum für Gestaltung, Zürich, Switzerland: Persepolis Video Set Design
22 October 2011: Persepolis at EX3, Contemporary Art Center in Florence, BASHIBA Video Set Design
16 October 2011: Minimal Mutations Concert
Musiche minimaliste di Philip Glass e Steve Reich interpretate da Fabrizio Rosso e Kitty Tiet
interventi video di Roberto Vitalini per BASHIBA.com
05 July 2011: Mixing Video and Lights on a Glass Fiber Fabric
22 January 2011: TimeTrack 80 Cameras
.:. BASHIBA Flickr SlideShow
22 December 2010: LifeReplicator | 3D Scanning above water with Microsoft Kinect
17 October 2010: Zatoichi-e, Multimedia Performance
06 July 2010: BASHIBA Panorama, Real-Time 3D Scene Rendering and Manipulation (via iPhone)
22 April 2010: BASHIBA Mediatic Theatre MetAquarium Experiment (YouTube)
22 March 2010: BASHIBA Mediatic Theatre Experiments (YouTube) (Picture)
04 October 2009: Oggimusica Festival. Real Time Video Synthesis for Persepolis, 8-channel tape,
composed by Iannis Xenakis in 1971
October 2008: BASHIBA Expander + MartinLogan CLX + Burmester Power Amp 909 (YouTube)
10 September 2008: Informatica è Arte TIO.ch interview
September 2008: BASHIBA Responsive Environment, 3 Interactive Installations (YouTube)
Lateral Projections EIKI LC-XT5 projectors, central projection EIKI LC-X80.
September 2008: BASHIBA Vitality (YouTube stream) BASHIBA Vitality Explained (YouTube)
February 2008: Milano, a vvvv patch for distorting reality!
In this case, the video imagery is digitally processed and "augmented" by the addition of
computer-generated graphics and real-time video effects (YouTube)
May 2007: Immersive Environment at the Museum of Contemporary Art in Lugano, Switzerland.
SPIRITUAL DE-KRYPT stages a metaphor of the opposites, absence and presence,
contemplation and participation linking the first to an environmental frame,
and the second to the visitor's movements.
BASHIBA develops ideas into concepts. Some of those concepts survive to become products. The transition from Cool Idea to Powerful Concept to Must Have Product requires constant nurturing and constant exposure to constructive feedback.
SELF-GENERATIVE FINANCIAL TV CHANNEL
July 2007: A live, self-generative financial TV channel that is inspiring, beautiful, informative, relaxing and permanently changing.
Once the stock market opens, our 3D simulation comes to life, and TV viewers can "breathe" financial information 24 hours a day. In September 2008, we had the pleasure to show BASHIBA TV
to the members of the Swiss Futures and Options Association.
FEEL THE NETWORK WATCH
August 2005: There are currently 100 million Wi-Fi users worldwide and 95 percent of laptops sold today have built-in Wi-Fi capability. Handhelds like the Palm, the Pocket PC and last generation smartphones come with Wi-Fi connectivity. To find public wireless LAN areas is not always easy. It would be very useful to have a watch that would vibrate when walking through a public hotspot.
November 2004: Emotuner is a system that allows information regarding a user's emotional state and emotional profile to influence his or her interaction with electronic systems.
July 2004: The natural evolution of network gaming: Meta-gaming and Meta-competition. What about making it possible for people to compete across different games? CrossPlay is a novel machine-like software system that allows players to compete across different games.
November 2004: After a difficult start, the new millennium gets under way when a program to identify and inoculate the entire world population is undertaken by the United Nations with the surprising support of the US.
October 2004: Genetically-modified food, the much-touted solution to the hunger pangs of third-world nations, has been noted for a side effect that white-coated scientists were not expecting themselves to have to fend against. There is increasing data that suggest GM food is helping to yield crop of a different kind ... the modified human.